Caste Traits

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Caste Traits

Post by kitsune on Tue Oct 13, 2015 1:54 pm

A Caste is a bonus Trait that all characters--even NPCs--get above and beyond the normal allotment of Traits. Caste traits also come with a corresponding drawback; if you gain a Caste trait, you must select a corresponding drawback from the same Caste. To gain an extra Caste trait you must have at least as many drawbacks from the same Caste, and you must be of Nameless Caste or Priest Caste to do this.
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Adroit Traits:
Pursuit of Perfection - Any time you gain a non-rank, non-ability score bonus to skills related to your chosen trade, that bonus increases by 50% (rounded down). For example, a Jeweler who took the Skill Focus feat for Craft: Gemcutting or Goldsmithing would receive +5 instead of +3, and if subjected to a Heroism spell would receive a +3 to any Jewelry-related check instead of +2. A character gaining multiple different bonuses to the same skill gains a 50% increase to all of those bonuses individually.

Talent of the Naming - Choose one skill related to your profession. Whenever you gain a level of your Favored Class, this skill gains one Rank regardless of whether it is a Class Skill. This does not change your maximum Ranks. You can have this Trait multiple times, each for a different Skill.

Earthsong Listener - You add Appraise, Craft (Any One), Handle Animal, Knowledge: Dungeoneering and Search to your Class Skill list at every level.

Artisanal Integrity
- You are immune to Intelligence, Wisdom, and Skill Damage or Drain from any source except that you cause to yourself. Even if you lose limbs, you can at minimum direct or teach other Adroit with the same skill level you always possessed, unless the mutilation is self-inflicted. If you suffer brain damage, it never affects those attributes and always does some other kind of harm, unless self-inflicted.

Professional Integrity - You ignore all penalties that would affect Wisdom or Profession checks caused by outside sources, including Wis Drain/Damage.

Friend to all Animals - Animals love you, always have since you were a child. Get +2 on Handle Animal and Knowledge (Nature).


Adroit Drawbacks:
Single-Minded - Your trade is the most important thing in your life. You must spend a minimum of 4 hours per day working on your trade, even on your holidays or when it is forbidden. Any day you fail to do this you automatically inflict on yourself one point of both Intelligence and Wisdom drain. If either of these scores reach 0 in this way, you enter a permanent coma and when both reach 0 in this way, you die. The drain is immediately removed if the character does his 4 hours of work, as can a spell that removed ability Drain. Once in the Coma, only a Miracle spell can wake the character, and it also restores all drain.
Overspecialized - You suffer a -5 to Skill checks outside your chosen trade.
Magmasong Listener - You remove Craft as a Class SKill for all Classes.
Firesong Listener - You remove Profession as a Class SKill for all Classes.
Greensong Listener - Your chosen Trade is Tenant Farmer, Fruit Picker or Gardener, each of which pay Copper instead of Silver wages.
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Legate Traits:

Polyglot: You gain a second new language for every Rank of Linguistics purchased (but still only one per Intelligence modifier).
Polymath: All knowledge skills are class skills at every level.
Sandsong Listener - You add Disguise, Gather Information, Knowledge: Nature, Sense Motive and Stealth to your Class Skill list at every level.
Seasong Listener - You add Knowledge: Geography, Profession (Sailor), Survival, Swim and Use Rope to your Class Skill list at every level.
Airsong Listener - You add Bluff, Diplomacy, Knowledge: Nobility, Linguistics and Perception to your Class Skill list at every level.

Legate Drawbacks:

Sea Legs: You have a -5 Penalty to Acrobatics and Climb checks on land.
Wanderlust: Every full week you spend on shore leave gives you a cumulative -1 Penalty to all d20 rolls until you've been asea for a full day.
Shipwreck Destiny: You receive 1/2 the expected pay for your check results to earn a wage (such as from Profession).
Short Leash: After every adventure you are questioned using advanced Interrogation techniques--including magic or psionics--about your actions.
Trusted Hand: You receive time-sensitive deliveries more often than normal for a Legate, cutting your downtime actions in half and interrupting voyages.

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Nameless Traits:
*Instead of gaining a HP or Skill Point each time you take a level of a Favored Class, as a Nameless you may choose a new Nameless Trait instead. You must have at least as many Nameless Drawbacks as Traits at all times.

Name of the Lost Apprentice: Add any one Favored Class of your Choice.
Name of the Lost Master: All Intelligence Skills are Class Skills.
Name of the Lost Dancer: All Dexterity Skills are Class Skills.
Name of the Lost Sage: All Wisdom Skills are Class Skills.
Name of the Lost Poet: All Charisma Skills are Class Skills.
Word of the Warrior: Acquire Weapons Training, or increase Weapons Training by one Step. If you later gain Weapons Training, increase it by one step.
Word of the Noble: Add Proficiency with one Martial Weapon group of your choice.
Word of the Commoner: Add Proficiency with all Simple Weapons.
Word of the Adept: Choose one Orison from any Class. You may cast this Orison at will.. It does not count against any other spells you may cast..
Word of the Magewright: Choose one Cantrip from any Class. You may cast this Cantrip at will.. It does not count against any other spells you may cast.
Word of the Expert: Increase the number of Skill Ranks you gain at each level by 1 (and by 4 at first level).
Backdrop Thief: +2 Perception and Sleight of Hand. This bonus increases by 2 each if your target has insulted or injured you.
Backdrop Engineer: +2 Disable Device and Knowledge: Engineering. This bonus increases by 2 each if your target has insulted or injured you.
Backdrop Cowboy: +2 Handle Animal and Ride. This bonus increases by 2 each if your target has insulted or injured you.
Backdrop Diplomat: +2 Diplomacy and Sense Motive. This bonus increases by 2 each if your target has insulted or injured you.
Starmarked as Fey: Once per day you may cast the Glitterdust spell.
Starmarked as Berserker: Once per day you may cast the Rage spell.
Starmarked as Vermin: Once per day you may cast the Summon Swarm spell.
Starmarked as Voiceless: Once per day you may cast the Silence spell.
Starmarked as Diseased: Once per day you may cast the Ghoul Touch spell.
Starmarked as Lian: Once per day you may cast the Flaming Sphere spell.
No-one: Your Disguise Modifier is always your Character Level x 2. It is unmodified by ability scores, items, spells, aid or circumstance.
No-where: Your Acrobatics Modifier is always your Character Level x 2. It is unmodified by ability scores, items, spells, aid or circumstance.
No-body: Your Stealth Modifier is always your Character Level x 2. It is unmodified by ability scores, items, spells, aid or circumstance.
No-thing: Your Bluff Modifier is always your Character Level x 2. It is unmodified by ability scores, items, spells, aid or circumstance.

Nameless Drawbacks:
*Each Nameless begins with one "Brand" given by a Paladin of Bastion. Additional Drawbacks (both "Brand" and "Tattoo") can be gained later.
*Each time a Nameless character "dies" an unnatural death, their body enters a magical stasis. All damage dealt to a Nameless is Nonlethal once the Nameless has fewer than 0 HP. Assuming they were not eaten, dissolved, petrified, disintegrated, totally immolated or otherwise killed in a fashion that totally destroys the body, the Nameless wakes up alive with 1 HP and no spells one day later. The Nameless loses a part of himself when he awakens, causing him to acquire a new Nameless drawback that corresponds to a new brand or tattoo on his body. This does have an advantage for the Nameless, however, as the loss of self creates an unintentional "hole" in his True Name that the nameless can fill with a new Nameless Trait when he levels up in his Favored Class, or with the Additional Traits feat.
*Suicide bypasses the Pseudo-Immortality of being Nameless, however it is said that Suicide leads to no afterlife for a Nameless, only Oblivion.
*Each time you gain a new Nameless Drawback, you lose one Experience Dot as well. If you have no more Experience Dots to lose, you die. Raising a character that has died in this manner requires a Wish spell to prepare the soul followed by any spell that can raise the dead. Failing to cast Wish first when Raising the character instead creates an intelligent undead with the character's class levels who desires the death of all living beings (even if a Resurrection or True Resurrection was used).

Tattoo of Sabotage: Lose +3 Bonus to Trained Class Skills keyed to Intelligence
Tattoo of Gluttony: Lose +3 Bonus to Trained Class Skills keyed to Dexterity
Tattoo of Misery: Lose +3 Bonus to Trained Class Skills keyed to Wisdom
Tattoo of Lust: Lose +3 Bonus to Trained Class Skills keyed to Charisma
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Tattoo of Obsession: Treated as being Lawful in addition to your own alignment for purposes of harmful effects that target alignments. Cannot be LG, LN or LE.
Tattoo of Incivility: Treated as being Chaotic in addition to your own alignment for purposes of harmful effects that target alignments. Cannot be CG, CN or CE.
Tattoo of Sorrow: Treated as being Good in addition to your own alignment for purposes of harmful effects that target alignments. Cannot be LG, NG or CG.
Tattoo of Sin: Treated as being Evil in addition to your own alignment for purposes of harmful effects that target alignments. Cannot be LE, NE or CE.
Tattoo of Waste: Treated as being one (1) Effective Level, Class Level and Base Attack lower for Feat Qualification.
Tattoo of Mutation: Treated as being all Humanoid subtypes in addition to your own subtype for purposes of harmful effects that target Humanoids.
Tattoo of Warping: Treated as being a Monstrous Humanoid in addition to your own type for purposes of harmful effects that target Monstrous Humanoids.
Tattoo of Degeneration: Treated as being a Magical Beast in addition to your own type for purposes of harmful effects that target Magical Beasts.
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Tattoo of Calamity: Fire Vulnerability 2.
Tattoo of Bitterness: Cold Vulnerability 2.
Tattoo of Libel: Acid Vulnerability 5.
Tattoo of Starkness: Electricity Vulnerability 5.
Tattoo of Gossip: Sonic Vulnerability 10.
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***Brand of Atrophy: -2 Strength.
Tattoo of Helplessness: -1 Strength, -1 Dexterity.
***Brand of Sloth: -2 Dexterity.
Tattoo of Impatience: -1 Dexterity, -1 Constitution.
***Brand of Cowardice: -2 Constitution.
Tattoo of Shame: -1 Constitution, -1 Intelligence.
***Brand of Ignorance: -2 Intelligence.
Tattoo of Gall: -1 Intelligence, -1 Wisdom.
***Brand of Faithlessness: -2 Wisdom.
Tattoo of Betrayal: -1 Wisdom, -1 Charisma.
***Brand of Dishonor: -2 Charisma.
Tattoo of Noxious: -1 Charisma, -1 Strength.
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Valiant Traits:

Cloudsong Listener
- Disable Device, Knowledge: Arcana, Knowledge: The Planes, Spellcraft and Use Magic Device to your Class Skill list at every level.

Fleshsong Listener-
You add Acrobatics, Escape Artist, Heal, Knowledge: Local and Ride to your Class Skill list at every level.

Irrefutable Loyalty -
No effect of any kind can mask or alter your Alignment except your own chosen actions.

Moxie - You can stand your ground, even in the face of unspeakable horrors. You get +2 against fear.

Last Stand - Never give up, even when all hope is lost. You get +2 to attack in moments when death is on the line.


Valiant Drawbacks:

Lame - The target is crippled, and not as fast as you once were. Take -2 to reflex checks.

Sheep - Your loyalty knows no bounds, and yet you can't demonstrate will of your own. Take -2 to will checks.

Coward - You weren't set for this. How did they ever think you would be a warrior? You are more inclined to become shaken when dealing with horrifying situations.

Landlubber - You get -2 on initiative when you are not on land.

Disfigured - You've served your community loyalty, even sacrificing some of your flesh in the line of duty. However, to those unused to your countenance you're a horrifying sight. Take -2 on Diplomacy for against strangers.

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kitsune
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Join date : 2015-10-13

Character sheet
Class: Oracle
Profession: High Priestess of Bastion
Caste: Exalted

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